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Showing posts from April, 2014

[REF.]QT with QML instruction clip

Making parabolic ambient light texture map technique and theory. Part-1

Sniper Zombie

Face Base model renewal 2th.

Our game will be launch coming up soon!!!

[Discussion/Request] PBR sRGB diffuse gamma workflow.

Substance Painter 101. part-1. Basic workplace UI.

(W.I.P) Junk sketch... it from old...

[W.I.P] [Tutorials]Understanding allegorithmic substance designer. PART-6

[W.I.P] [Tutorials]Understanding allegorithmic substance designer. PART-5