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Visual strategy development lab Technical Art Director. Now working atAllegorithmic.
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Showing posts from January, 2014
1st test . standard game character head for custom deformation asset.
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Hemispherical light capture based ambient lighting for 3dsmax DX viewport.
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(Ref)Communicate from script to Playmaker FSM
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ADVANCED SHADER FOR MOBILE 이라는 페이스북 커뮤니티를 만들었습니다.
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