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Showing posts from August, 2012

간만에 튜니잉~

밤을 세우고...

Ambient Occlusion Fields and Decals in Infamous 2

5 Major Challenges in Real Time Rendering from DICE

소울 새크리파이스 이나후에 케이지 기사 중에서...

"다이렉트컴퓨팅"이란 무엇인가?

선택과 집중에 대한 변.

비주얼 스타일리스트.?

Normal Map Workflow Using XNormal

Advanced Spherical environment metal Shader for mobile.

Bought books for Game graphics.

(Test Task) bypassing linear lighting limitation for the iPAD manually.

Penner pre-integrated skin rendering (siggraph 2011 advances in real-time rendering course)

Mobile crossplatformchallenges siggraph 2012

Metal Shader For Codex Moblie and NVIDIA Tegra.