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Leegoonz game Developer blog.
Visual strategy development lab Technical Art Director. Now working atAllegorithmic.
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Height Blending with Puddle test
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[English]Describe about list of mobile shader
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PARABOLIC IRRADIENCE MOBILE SHADER. 2015
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Linear Space Rendering Test Flow.
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Anim.Compression type如果是Optimal的话
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Substance designer Texturing with Marmoset PBR Calibration technique in my book.
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