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Visual strategy development lab Technical Art Director. Now working atAllegorithmic.
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Showing posts from April, 2014
Making parabolic ambient light texture map technique and theory. Part-1
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Our game will be launch coming up soon!!!
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[Discussion/Request] PBR sRGB diffuse gamma workflow.
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Substance Painter 101. part-1. Basic workplace UI.
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[W.I.P] [Tutorials]Understanding allegorithmic substance designer. PART-6
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[W.I.P] [Tutorials]Understanding allegorithmic substance designer. PART-5
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