(Test Task) bypassing linear lighting limitation for the iPAD manually.

Original forum post thread for ShaderLab.
http://forum.unity3d.com/threads/128091-bypassing-linear-lighting-limitation-for-the-iPAD-manually

REF.
http://docs.unity3d.com/Documentation/ScriptReference/Mathf.GammaToLinearSpace.html

http://docs.unity3d.com/Documentation/Components/SL-SurfaceShaderExamples.html


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