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Visual strategy development lab Technical Art Director. Now working atAllegorithmic.
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Showing posts from August, 2012
Ambient Occlusion Fields and Decals in Infamous 2
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5 Major Challenges in Real Time Rendering from DICE
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Advanced Spherical environment metal Shader for mobile.
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(Test Task) bypassing linear lighting limitation for the iPAD manually.
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Penner pre-integrated skin rendering (siggraph 2011 advances in real-time rendering course)
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Mobile crossplatformchallenges siggraph 2012
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Metal Shader For Codex Moblie and NVIDIA Tegra.
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